I love hidden object games, I love eldritch horrors and tales of the sea, so I’m smack-dab in the target demographic for this game. But I’d be 100% more likely to play it if the mermaid had the cutlass and
Somehow, Orlov knows this object. He wonders if he is dreaming the madman’s dream, or if he is merely haunting it, a ghost lingering in the house of the lunatic occultist’s unconscious mind. Regardless, the artifact is familiar to him.
I’m 2/3 of the way through building my Twine game, Cave of the Yeti (go with it) and a co-worker just sent me this awesome photo: To be fair, I kicked stuff off by (badly) photoshopping her head onto the
Done with games for tonight! Possibly forever! Where is my life partner, vodka! Update: Sometimes you just have to walk away for 24 hours, people, and go do something entirely different.
As I’ve been building ARIS games, I keep running into situations where I’d really like the player to roll a dice. And I’ve come up with a couple different ways to include a pseudo-randomizing function. For instance, during a game
ARIS MC-for-the-Day: “In reviewing game (made for hs math) not sure it’s the best. Heading there soon. Can touch base then. ” *t-minus 2 hours to launch* O.O
Hey you know what would be awesome? If iOS7 screwed up basically every functionality in ARIS and then worked for only one iOS7 device. That would be just super. Some days game design is just like this. But I confess,
Meanwhile over on Storify, we ran a nifty little ARIS game called “Waterman Wander” with a class of pre-service teachers at UVM.