Done with games for tonight! Possibly forever! Where is my life partner, vodka! Update: Sometimes you just have to walk away for 24 hours, people, and go do something entirely different.
As I’ve been building ARIS games, I keep running into situations where I’d really like the player to roll a dice. And I’ve come up with a couple different ways to include a pseudo-randomizing function. For instance, during a game
ARIS MC-for-the-Day: “In reviewing game (made for hs math) not sure it’s the best. Heading there soon. Can touch base then. ” *t-minus 2 hours to launch* O.O
Hey you know what would be awesome? If iOS7 screwed up basically every functionality in ARIS and then worked for only one iOS7 device. That would be just super. Some days game design is just like this. But I confess,
Meanwhile over on Storify, we ran a nifty little ARIS game called “Waterman Wander” with a class of pre-service teachers at UVM.
cc @hennesss I just did a G+ Hangout with some teachers who had never heard of ARIS before but are interested in learning more about it. They’re interested in deploying a unit involving history, ecology and first-person narratives. We didn’t
I see three separate stamps in this hidden object scene from Vanishing Hitchhiker, and that’s only because one I thought at first was a stamp I later (through much squinting decided was a razor.
By which I mean what. the. feack. Behold this hidden object scene from Crisp App’s Time Trap: One of the objects to find is “bottle” yet there’s no less than five bottles in this scene. For a game where points