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Things by Audrey Homan

  • Game Reviews
  • Those Children Read Too Much
  • Friday Videos

Drop the cutlass, Slappy, and unhand that fish.

April 11, 2014choman Reply

I love hidden object games, I love eldritch horrors and tales of the sea, so I’m smack-dab in the target demographic for this game. But I’d be 100% more likely to play it if the mermaid had the cutlass and

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Not Once Has He Lost a Sword Fight

March 22, 2014choman Reply

Somehow, Orlov knows this object. He wonders if he is dreaming the madman’s dream, or if he is merely haunting it, a ghost lingering in the house of the lunatic occultist’s unconscious mind. Regardless, the artifact is familiar to him.

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Best Things Ever edition:

March 12, 2014choman Reply

I’m 2/3 of the way through building my Twine game, Cave of the Yeti (go with it) and a co-worker just sent me this awesome photo: To be fair, I kicked stuff off by (badly) photoshopping her head onto the

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That noise you make when you realize you just spent an hour coding your own bad logic.

February 11, 2014choman Reply

Done with games for tonight! Possibly forever! Where is my life partner, vodka! Update: Sometimes you just have to walk away for 24 hours, people, and go do something entirely different.

Rolling dice in ARIS

January 31, 2014choman Reply

As I’ve been building ARIS games, I keep running into situations where I’d really like the player to roll a dice. And I’ve come up with a couple different ways to include a pseudo-randomizing function. For instance, during a game

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I’ll take it.

December 4, 2013choman

Scenes from a Game Launch: Things You Really Don’t Want to Hear

November 22, 2013choman

ARIS MC-for-the-Day: “In reviewing game (made for hs math) not sure it’s the best. Heading there soon. Can touch base then. ” *t-minus 2 hours to launch* O.O

Failure to launch, frog edition

October 30, 2013choman

Hey you know what would be awesome? If iOS7 screwed up basically every functionality in ARIS and then worked for only one iOS7 device. That would be just super. Some days game design is just like this. But I confess,

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Scenes from a Game Launch: Waterman Wander

October 3, 2013choman

Meanwhile over on Storify, we ran a nifty little ARIS game called “Waterman Wander” with a class of pre-service teachers at UVM.

You could *smell* the focus in the room.

September 4, 2013choman
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About Me

I'm a doer of online things whose superpowers are breaking things and syntactic ambiguity.

I make games in ARIS and Twine, and work at the University of Vermont in web development and communications. I ride and fix bikes, dream about VW vans and read way too many books for anyone's good.

Recent Posts

  • Drop the cutlass, Slappy, and unhand that fish.
  • Not Once Has He Lost a Sword Fight
  • Best Things Ever edition:
  • That noise you make when you realize you just spent an hour coding your own bad logic.
  • Rolling dice in ARIS
View my Flipboard Magazine.

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