As I’ve been building ARIS games, I keep running into situations where I’d really like the player to roll a dice. And I’ve come up with a couple different ways to include a pseudo-randomizing function. For instance, during a game
ARIS MC-for-the-Day: “In reviewing game (made for hs math) not sure it’s the best. Heading there soon. Can touch base then. ” *t-minus 2 hours to launch* O.O
Hey you know what would be awesome? If iOS7 screwed up basically every functionality in ARIS and then worked for only one iOS7 device. That would be just super. Some days game design is just like this. But I confess,
Meanwhile over on Storify, we ran a nifty little ARIS game called “Waterman Wander” with a class of pre-service teachers at UVM.
cc @hennesss I just did a G+ Hangout with some teachers who had never heard of ARIS before but are interested in learning more about it. They’re interested in deploying a unit involving history, ecology and first-person narratives. We didn’t
About the joys of unexpectedly locating the ghost of Dorothy Canfield Fisher in the parking lot. Featuring our lead QA tester, and me. Sorry the audio in the beginning of the clip is so terrible, btw. I was trying to
A scene from the great QR code theft, featuring our lead QA tester. Btw, Lucy Wu is the title character of The Great Wall of Lucy Wu, one of the DCF books this year and a clue in the game.
Well so far we’ve only lost 1.5 QR codes and a table. One disappeared mysteriously from on top of a vending machine and had to be replaced on the fly, and the other I managed to talk the dining room